Difference between revisions of "AXIOM Project Background"
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'''Modern Cinematography''' | '''Modern Cinematography''' | ||
The demand for digital cinema cameras ripped through the marketplace, and camera manufacturers, with the intention of securing market positions for themselves devised techniques to close their products off from scrutiny. Typically this has been done by implementing reduced accessibility and control for users. A precursor to what’s happened in this arena has of course been the introduction of the internet and the beginnings of freedom of information - those who’ve previously capitalised on existing models are still opting to manoeuvre inside paradigms associated with secrecy and competition. Across all sectors, not just film and its marketplaces for related equipment, it’s clear that these paradigms are proving difficult to shake off… but signs that it can be done are emerging. | The demand for digital cinema cameras ripped through the marketplace, and camera manufacturers, with the intention of securing market positions for themselves, devised techniques to close their products off from scrutiny. Typically this has been done by implementing reduced accessibility and control for users. A precursor to what’s happened in this arena has of course been the introduction of the internet and the beginnings of freedom of information - those who’ve previously capitalised on existing models are still opting to manoeuvre inside paradigms associated with secrecy and competition. Across all sectors, not just film and its marketplaces for related equipment, it’s clear that these paradigms are proving difficult to shake off… but signs that it can be done are emerging. | ||
'''The DSLR revolution''' | '''The DSLR revolution''' |
Revision as of 22:04, 3 November 2017
"The most interesting aspect of the AXIOM cameras is that they have the potential to be the last camera you will ever need due to the fact that they're infinitely upgradeable… they won't eventually become technologically obsolete like most cameras." - Robert Hardy, No Film School.
1 Introduction
For over a century the world of film was dominated by analog cameras and celluloid, but in the late 2000’s things changed radically with the adoption of digital projection in cinemas. It was a natural next step, then, for filmmakers to shoot and produce films digitally. Certain applications in the scientific field, large format photography and fine arts still hold onto 35mm film processing but the reduction in costs and improved workflows associated with digital image capturing have revolutionised how we create and consume visual content.
Modern Cinematography
The demand for digital cinema cameras ripped through the marketplace, and camera manufacturers, with the intention of securing market positions for themselves, devised techniques to close their products off from scrutiny. Typically this has been done by implementing reduced accessibility and control for users. A precursor to what’s happened in this arena has of course been the introduction of the internet and the beginnings of freedom of information - those who’ve previously capitalised on existing models are still opting to manoeuvre inside paradigms associated with secrecy and competition. Across all sectors, not just film and its marketplaces for related equipment, it’s clear that these paradigms are proving difficult to shake off… but signs that it can be done are emerging.
The DSLR revolution
Film-making has long been considered an expensive discipline accessible only to the select few. This all changed with the adoption of movie recording capabilities in digital single-lens reflex (DSLR) cameras. For multinational corporations like Canon or Nikon this “new” feature was a relatively straightforward addition to existing models when you consider that most compact digital cameras at the time could already record video clips. But when this was done it was the first time that a large diameter image sensor, the vital component for creating the typical shallow depth of field that we consider cinematic, appeared in consumer video cameras. In recent times, and because existing manufacturers have proved reluctant to open their protocols up to the wider world, user groups have accepted responsibility and contributed to the DSLR revolution first-hand eg. the Magic Lantern community.
2 Beginnings
In 2006 Oscar Spierenburg, a Dutch film director, noticed a discussion taking place on DVInfo.net entitled “3 channel 36 bit 1280 X 720 low $ camera”, inside which Elphel cameras, which are typically used in scientific applications, had been mentioned.
In the same year a discussion thread entitled "High Definition with Elphel model 333 camera" was posted on the DVInfo.net forum, whereupon we discussed how best to adapt Elphel open hardware camera devices for use in film production. Sebastian Pichelhofer discovered this thread in 2008 and assisted with the project by developing an Elphel camera internal hard-disk recorder user interface.
By early 2009, and because over the course of three years upwards of 1000 posts had been submitted to this thread, we realised that it was going to be difficult to maintain a full overview of the project in this way, and consequently a dedicated website was established. All of the decision making and naming/logo design was decided upon by the community.
The core team started working on a new camera concept in Summer 2011. In a vote Nathan Clark's idea to call the project "AXIOM" won by far.
Originally we wanted to use the Elphel 373 camera. This was proposed by Elphel in 2009 to become the successor of their 353 camera, which had been the standard at the time. We were very excited about new possibilities and performance increases, but its development was stopped suddenly and the project was frozen for 3 years. Elphel Inc. had shifted the company's core business focus towards developing a panoramic camera solution. This culminated in our decision to create an AXIOM camera from scratch and thereby design a completely open source system around the film-making community’s requirements.
After having done some contracting work with Elphel during 2011, Sebastian began to focus full-time on the project and in July 2012 the plan to create an AXIOM camera hardware prototype from scratch, and thereby overcome some of the limitations that were found to be inherent with Elphel hardware at the time, was announced at the Libre Software Meeting in Geneva. This prototype became known as AXIOM Alpha.
The AXIOM Alpha was an FPGA and CPU combination based on the Zedboard. By using off the shelf components we interfaced the Super35 4K image sensor with an HDMI linked external recorder. The Alpha featured a Nikon F-Mount and was encapsulated in a transparent, laser-cut enclosure to offer its internal components some protection. It was mainly intended to prove that, in the simplest way possible, everything could be made to work, but the system worked so well in fact that it's still used by the community for workshops and the shooting of small projects today.
One such workshop took place at the 37th Clermont Ferrand Short Film Festival where students and film-makers got to explore and utilize the camera first hand. Other projects involved attaching the AXIOM Alpha to a cable camera at Schloss Schönbrunn in Vienna or shooting Macro Shots of Insects. Essentially though, the AXIOM Alpha was used to gather feedback in typical shooting scenarios so that ideas could be incorporated into a future, more modular, kit version aimed at developers and early adopters – AXIOM Beta I: Developer Kit, but this prototype was the culmination of years of cooperation dating back to 2006.
3 Association and Company
For many years the groundwork for building an open source digital cinema camera had been a community-only driven project. People contributed because of personal interest and the project evolved slowly over time, but in the end it was anarchy to some degree and nobody had any responsibilities. While we had goals, we had no way to help guarantee that we'd ultimately achieve them and parts of the project stagnated because we couldn't find the right people with the required skills.
Shortly after development on the AXIOM Alpha began, and to combat this, a non-profit organisation was established to provide legal shelter for the community and an apertus° company was registered in order to facilitate responsibilities that had previously been neglected, e.g. signing contracts with electronic part/service providers, paying for prototype manufacturing etc. Because of his drive and enthusiasm for the project Sebastian was elected apertus° Association chairman.
4 AXIOM Beta
After reading a local hackerspace forum post in May 2013 Herbert Pötzl became aware of the community’s efforts and met with Sebastian shortly thereafter. Herbert already had an extensive background in electronics engineering and software development and was appointed AXIOM Technical Lead. After Herbert helped to develop critical aspects of hardware and software the AXIOM Alpha prototype was showcased at the Vienna Hackerlab in March 2014 whilst rough planning for a more modular, powerful camera was well underway.
The decision was taken to find out whether there was enough demand to successfully crowdfund the research and development for a successor to the AXIOM Alpha and, after surpassing the budget goal through an Indiegogo campaign in 2014, work began on creating AXIOM Beta - a five printed circuit board stack, FOSS and open-source hardware, digital cinema camera incorporating the ams Sensors Belgium CMV12000 CMOS image sensor.
5 Magic Lantern Partnership
In recent times, and because existing manufacturers have proved reluctant to open their protocols up to the wider world, user groups have accepted responsibility and contributed to what became known as the ‘DSLR revolution’ first-hand eg. the Magic Lantern community. Magic Lantern is a free and open source software add-on that runs from a camera’s SD/CF card. It added a host of new features to Canon’s DSLRs that weren't included from the factory by Canon. Because the AXIOM project and the software they originally pioneered are underpinned by the same ethos, Magic Lantern partnered with apertus° Association in September 2014. Since then the Magic Lantern team has been responsible for the color science and raw processing inside the AXIOM Beta.
6 Camera Structure
“The hardware design of the AXIOM Beta was kept simple at first, purely addressing problems discovered with the AXIOM Alpha. In the beginning we had intended to design the camera around a single board on top of an off-the-shelf FPGA/system-on-chip development board: the MicroZed™, but as a result of field testing and together with feedback gathered from the community we agreed to make it far more powerful by devising a more complex stack of boards where each layer is dedicated to specific functions.” - Sebastian Pichelhofer.
Hardware
The AXIOM Beta comprises five printed circuit boards (PCBs):
The image sensor board hosts the heart of every cinema camera - the (CMOS) image sensor. apertus° offered three different sensor options during the crowd funding campaign; Super35, Super16 and 4/3rds, and as almost 90% of the backers opted for the Super35 sensor its respective module was developed first. The camera uses the ams Sensors Belgium CMV12000.
The Interface Board acts as a bridge between the image sensor board and the rest of the camera. It converts communication between the aforementioned components to a standard protocol so that almost any image sensor that becomes available in the future can be used with the AXIOM Beta without changing the rest of the hardware. If AXIOM users felt that 8K was in demand they would simply swap the sensor board for one capable of capturing images in the desired resolution.
The Main Board is the equivalent of a PC's motherboard. It hosts two external medium-speed shield connectors and two high-speed plugin module slot connectors. These act as a central switch for defining where data captured by the sensor and other interfaces gets routed to inside the hardware. In this regard, all specifics can be dynamically reconfigured in software opening up a lot of new possibilities such as adding shields for audio recording, genlock, timecode, remote control protocols or integrating new codecs and image processing inside the FPGA. In the centre of the main board a 'solder-on' area has been incorporated, this will for example host chips capable of sensing the camera's orientation and acceleration (the same chips used to stabilise quadcopters and track head movements in VR headsets). Being situated directly behind the image sensor centre means that these sensors are ideally positioned to supply data for image stabilisation or metadata about the camera’s orientation and movement during a shot.
Finally, the power board PCB, the last board in the stack before the MicroZed™, generates all the different supply voltages for the chips and logic on the other PCB’s inside the camera. It also monitors currents so that it can estimate remaining power based on the recorded consumption. In the current revision of the camera a predefined set of supply voltages matching the current application with the rest of the camera have been generated, in the future however, it will be possible for users to dynamically reconfigure voltages according to their needs through the camera’s software.
The MicroZed™ is a development board based on the Xilinx Zynq®-7000 All Programmable SoC (System-on-a-Chip). It can be used as both a stand-alone development board for SoC experimentation or in a product like the AXIOM Beta.
Camera Enclosures
Another aspect of an open source camera is that there is not one typical appearance but rather there is a variety of options and designs made for different applications and out of different materials. Presently two camera enclosures are being explored; one temporary housing which can be 3D printed in order to offer developers some protection for the board stack, and a final ‘end-use housing’ milled from aluminium and offering a number of finish options for professional application.
Recording Options
The AXIOM Beta currently utilizes external third-party recorders for capturing moving images. A number of different products from different brands can record the HDMI signal from the AXIOM Beta and store the video in Prores or DNxHD. There are plans for enabling AXIOM Beta internal recording to solid state storage in the future however. In particular this is a requirement for writing high speed video as the Beta sensor is capable of capturing moving images at up to 300 FPS in full 4K resolution.
Operating System
Since the camera is running Linux, you have a full operating system at your disposal. This means any 3rd party peripherals like USB drives or wireless adapters should work out of the box. Standard protocols like SSH/FTP/SCP/etc. as well as Graphical User Interfaces via HTTP can be used to interface with the camera from computers and most mobile devices.
Above: AXIOM Beta I - Developer Kit
With present preliminary internal image processing the camera is already achieving very promising image capture characteristics, indicating that, when development is completed the camera will provide creatives with the ability to record digital film at exceptional quality.
Target Audience
With a clear initial target audience and application which focuses on early adopters and developers, the AXIOM Beta I is aimed at those who want to actively participate in and contribute towards development. As the camera matures, the target audience will expand towards professional applications and end users. Those professional applications are typically, but not limited to, any environment suited to compact form-factor, high performance cameras e.g. aerial recording, car mounting, gimbals, cranes, jibs, cable cams, action cams, handhelds etc, but the Beta has attracted interest from a wide range of disciplines, such as the astronomy, industrial and scientific fields, on account of a user's being able to easily adapt the camera to the specific project's requirements or their being able to process/analyse images directly inside the camera instead of on a remote computer. With a small form factor, the AXIOM Beta is ideally suited to environments where DSLRs are commonplace.
Above: AXIOM Beta specifications circa 2016
Pricing
The AXIOM Beta II has an expected retail price of €5990 (excl. VAT + Shipping). During crowd-funding we offered project backers and developers the opportunity to purchase the camera at cost €2300 (excl. VAT + Shipping). For a full breakdown of pricing for individual components see here.
Future
Whilst it's true to say that development is in the early stages, because of how it’s being designed to constantly evolve and improve, it's unlikely that there’ll ever be a “final” version of the camera. This means that even when the camera is at a stage where everything is fully working and shipped as a finished product there will still be scheduled improvements delivered in software or offered as optional hardware upgrades - thus establishing an ecosystem and hardware platform rather than a final product.
With the AXIOM project, users are being given more control over the configuration of their camera so that it can be adjusted to their own needs or liking, and thanks to the camera’s construction there really is no limit to what’s possible. The role of apertus° is to assist the filmmaking community with support in this regard and to provide a platform which simplifies configuration or conversion and to encourage community participation now and in the future.
“Unlike with previous camera manufacturers, everything we do is open to scrutiny from the outside world as all our schematics, source code and technical development processes are publicly accessible. We want our project development to be transparent and open to the ideas contributed by users.” - Sebastian Pichelhofer.